Given the
number of stat questions on this forum, I thought it would be a good
idea to post this here. I made this short write-up on a guild forum,
but thought I should post it on this forum as well. Credit also goes to
phil336
as well, since I sought his input for ideas/corrections before posting
this. I may add to this at a later date, depending on what other
questions people may have regarding stats.
This guide assumes your character is a Belz.
Level 1 Stats:
Power - 7
Impact - 5
Stamina - 6
Skill - 2
For
beginners, the most important stat to add to is impact at first. In
fact, I recommend getting impact to either 8 or 10 above power first
before adding anything to power or skill. You never want to add to
stamina, unless you want to use level 59 clubs (which are awesome for
the price) but you can worry about that when you get to your 50s.
Level 21 Stats:
Power - 16
Impact - 26
Stamina - 6
Skill - 12
At
level 21, around those stats should give you enough control to handle
the harder courses. From this point, you need to mostly focus on adding
to power and impact, 1 each per level. Occasionally add to skill, I
recommend having skill around 20 to 25 MAX by the time you take your
Semi Pro test, any more and you may get some awkward spin when playing
Gladsheim.
Level 41 Stats:
Power - 29
Impact - 40
Stamina - 6
Skill - 25
These
stats work great for the Semi Pro test, although they are not quite
ideal for Cadeiger. In order to effectively play Cadeiger, you need
your skill around 40 to 45 MAX in order to curve the ball around some
obstacles and basically be comfortable all-round, such as hitting for
the right fairway on hole 3 Cadeiger.
Level 51 Stats:
Power - 32
Impact - 42
Stamina - 6
Skill - 40
Once
you get your skill to this comfortable level, I recommend putting your
stats relatively evenly into power and impact for awhile, with the
occasional addition to skill. Skill over 45, but under 100, does little
for your distance and instead just adds extra curve. Power has a soft
cap of sorts, if you will. Power over 60 does very little for distance,
and point deterioration begins around 45-50. Impact over 65-70 does
very little for accuracy as well from what I've gathered.
Level 76 Stats:
Power - 54
Impact - 65
Stamina - 6
Skill - 45 MAX
In
Shot-Online, the key to hitting humongous drives is to get your skill
over 100. For one reason or another, adding spin with your skill over
100 drastically increases your distance. For example, at level 102 with
175 skill, I hit driver with no spin in the 380-390 region. When full
side spin is added, I can hit the ball in the neighborhood of 500 yards.
Going
under 40 power actually causes a rather large drop in distance, so I
don't recommend it unless you need to drop it slightly to make your 100
skill, which is normal for someone in the level 75-80 range. I also
don't recommend going under 40 impact ever, unless you use Hurricanes,
even then it is risky.
Level 80-85 High-Skill build:
Power - 35
Impact - 45
Stamina - 6
Skill - 101+
Around
levels 80 to 85 you will have a comfortable number of points in order
to get your skill over 100, and have decent impact and power stats.
From this point on, it is usually recommended that you add every level
up to skill, and to impact and power only when you see fit.
An ideal set-up for playing High-Skill (and something to aim for) as it gives great all-round performance is.....
Power - 40
Impact - 50
Stamina - 6
Skill - 101+ ( rest of your points here, more the merrier ok)
Special
note, anyone who passes their Tour Pro test can use an item called
Fedora A100 Plus, which is like a super Pedora, reseting all stats to
1. This is a great item to use to get rid of all your stamina. However,
once you use a Fedora Plus, you cannot use a normal Pedora or Haoma I
or II if any of your stats are under normal base values (read:
stamina). Only Magicos and Fedora Plus will work.
Hope this can be of help to someone.
Karisten
number of stat questions on this forum, I thought it would be a good
idea to post this here. I made this short write-up on a guild forum,
but thought I should post it on this forum as well. Credit also goes to
phil336
as well, since I sought his input for ideas/corrections before posting
this. I may add to this at a later date, depending on what other
questions people may have regarding stats.
This guide assumes your character is a Belz.
Level 1 Stats:
Power - 7
Impact - 5
Stamina - 6
Skill - 2
For
beginners, the most important stat to add to is impact at first. In
fact, I recommend getting impact to either 8 or 10 above power first
before adding anything to power or skill. You never want to add to
stamina, unless you want to use level 59 clubs (which are awesome for
the price) but you can worry about that when you get to your 50s.
Level 21 Stats:
Power - 16
Impact - 26
Stamina - 6
Skill - 12
At
level 21, around those stats should give you enough control to handle
the harder courses. From this point, you need to mostly focus on adding
to power and impact, 1 each per level. Occasionally add to skill, I
recommend having skill around 20 to 25 MAX by the time you take your
Semi Pro test, any more and you may get some awkward spin when playing
Gladsheim.
Level 41 Stats:
Power - 29
Impact - 40
Stamina - 6
Skill - 25
These
stats work great for the Semi Pro test, although they are not quite
ideal for Cadeiger. In order to effectively play Cadeiger, you need
your skill around 40 to 45 MAX in order to curve the ball around some
obstacles and basically be comfortable all-round, such as hitting for
the right fairway on hole 3 Cadeiger.
Level 51 Stats:
Power - 32
Impact - 42
Stamina - 6
Skill - 40
Once
you get your skill to this comfortable level, I recommend putting your
stats relatively evenly into power and impact for awhile, with the
occasional addition to skill. Skill over 45, but under 100, does little
for your distance and instead just adds extra curve. Power has a soft
cap of sorts, if you will. Power over 60 does very little for distance,
and point deterioration begins around 45-50. Impact over 65-70 does
very little for accuracy as well from what I've gathered.
Level 76 Stats:
Power - 54
Impact - 65
Stamina - 6
Skill - 45 MAX
In
Shot-Online, the key to hitting humongous drives is to get your skill
over 100. For one reason or another, adding spin with your skill over
100 drastically increases your distance. For example, at level 102 with
175 skill, I hit driver with no spin in the 380-390 region. When full
side spin is added, I can hit the ball in the neighborhood of 500 yards.
Going
under 40 power actually causes a rather large drop in distance, so I
don't recommend it unless you need to drop it slightly to make your 100
skill, which is normal for someone in the level 75-80 range. I also
don't recommend going under 40 impact ever, unless you use Hurricanes,
even then it is risky.
Level 80-85 High-Skill build:
Power - 35
Impact - 45
Stamina - 6
Skill - 101+
Around
levels 80 to 85 you will have a comfortable number of points in order
to get your skill over 100, and have decent impact and power stats.
From this point on, it is usually recommended that you add every level
up to skill, and to impact and power only when you see fit.
An ideal set-up for playing High-Skill (and something to aim for) as it gives great all-round performance is.....
Power - 40
Impact - 50
Stamina - 6
Skill - 101+ ( rest of your points here, more the merrier ok)
Special
note, anyone who passes their Tour Pro test can use an item called
Fedora A100 Plus, which is like a super Pedora, reseting all stats to
1. This is a great item to use to get rid of all your stamina. However,
once you use a Fedora Plus, you cannot use a normal Pedora or Haoma I
or II if any of your stats are under normal base values (read:
stamina). Only Magicos and Fedora Plus will work.
Hope this can be of help to someone.
Karisten